Skip to main content

The Interrogation Room: Mario Kart 3DS

Eric Neigher, Contributing Editor: Everybody loves Mario Kart, David -- but not everybody loves the 3DS. I watched you play for a bit, and while the little 3D effect started to hurt my eyes, and Nintendo's ridiculous bevy of cute booth babes distracted my mind, I must say it looked like a pretty traditional port of Mario Kart from the regular ol' DS. Any major changes or updates you came across?

David Wolinsky, Contributing Editor: This Mario Kart boasts the most tricked-out rides this side of Xzibit's body shop. It's got hydraulics, lifts, and purple neon lights in every car, along with bass-thumping radios and Nintendo Wiis in every trunk. Wait, no. It has none of that. Mario Kart 3DS takes to the air and briny deep in some portions of the levels I played, which may or may not be representative of final courses. When you drive off a cliff, a glider wing emerges, and you can careen around the air to make what's hopefully a smooth landing. I couldn't tell whether you could pick up extra speed in these sections, but it was fun... so that counts for something, right? The water sections don't change things drastically: Your car handles largely the same, but you have to steer clear of fish. So, yeah, nothing revolutionary... but they're nice additions all the same. Before you experienced temporary blindness from the 3DS, what did you think of Mario Kart? Is the formula wearing thin, or do you still find it engaging?


Eric Neigher: Purple lights and the car dances? I'm not sure we need that kind of influence in Mario Kart, man. As for the threadbareness of the series, I think that when it comes to multiplayer, Mario Kart still has a lot of love to give -- although we didn't get to actually play multiplayer, right? But when it comes to single-player, many better options abound for racing titles. Good thing nobody plays Mario Kart for the single-player! Anyway, the game looked fun and fast-paced, and doesn't seem to stray too far from the tried-and-true formula. How did you find the controls? Did the addition of the 3DS thumbstick make a difference in any way? Did you use the stylus at all?

David Wolinsky: Now that you mention it, the thumbstick made steering a little sloppier. It was far more useful in the hang-gliding sections, where you can soar in any direction... but it was a little more imprecise when it came to handling the normal road. And no, the stylus was locked away snugly inside the 3DS, so I'm not sure of its applications here, if any. It seems like the A.I. doesn't rubberband as cheaply as it has in the past, and if anything, that presents a nice (and honest) challenge. I had to claw my way to the front of the pack, finishing in 1st place only one out of three races. Then again, it was my first time playing it, and Mario Kart always gets easier once you know the lay of the land.

Eric Neigher: I do so hate that rubberbanding, I tell ya. Any new characters, items, track features, or anything else that we should know about?


David Wolinsky: Nothing immediately leaps to mind, but personally, I'm always glad to see the Koopa Troopa back in action and behind the wheel. It's tough to say what's going to wind up actually in the game and what was stuff made just to showcase the game for this demo. Ah, the uncertainty of stuff shown at E3!

Eric Neigher: Fair enough. These booth babes and their mendacious ways... if you can't trust a Mario Kart demo, what can you trust?

Popular posts from this blog

How can make start up

  <a href="https://knawat.com/pricing/?ref=abdulrhmansebaa&tap_a=56781-5e207c" target="_BLANK" rel="nofollow"><img src="https://static.tapfiliate.com/5d93559a7ecf6.gif?a=56781-5e207c&s=2370326-47d7f6" border="0"></a>

Little Big Planet V2.05 EUR FULL 1.43 GB FIXED

http://rapidshare.com/files/39226293...2.05.part1.rar [Rar : 200 MB] http://rapidshare.com/files/39226307...2.05.part2.rar [Rar : 200 MB] http://rapidshare.com/files/39228989...2.05.part3.rar [Rar : 200 MB] http://rapidshare.com/files/39229069...2.05.part4.rar [Rar : 200 MB] http://rapidshare.com/files/39231272...2.05.part5.rar [Rar : 200 MB] http://rapidshare.com/files/39231400...2.05.part6.rar [Rar : 200 MB] http://rapidshare.com/files/39233168...2.05.part7.rar [Rar : 97.7 MB] ................ or ................ Little Big Planet V2.05 EUR Part 1 [Rar : 95.3 MB] Little Big Planet V2.05 EUR Part 2 [Rar : 95.3 MB] Little Big Planet V2.05 EUR Part 3 [Rar : 95.3 MB] Little Big Planet V2.05 EUR Part 4 [Rar : 95.3 MB] Little Big Planet V2.05 EUR Part 5 [Rar : 95.3 MB] Little Big Planet V2.05 EUR Part 6 [Rar : 95.3 MB] Little Big Planet V2.05 EUR Part 7 [Rar : 95.3 MB] Little Big Planet V2.05 EUR Part 8 [Rar : 95.3 MB...

The Interrogation Room: Sound ShapesThe Next Generation Portable from Sony is the PlayStation Vita. The Japanese tech giant officially named, priced, and detailed its upcoming handheld at E3 2011 today, positioning its PSP successor to go head-to-head with Nintendo's 3DS. Let's get right down to it: the PS Vita will run you $250 for a standard Wi-Fi version or $300 for a model with 3G connectivity provided by AT&T (no specific 3G service plans were announced). The portable is set for launch in holiday 2011, and Sony boasted that more than 80 games are now in development for the system. More IGN Videos "By blurring the lines between interactive entertainment and reality, our goal was to design a device that offered a revolutionary combination of rich gaming capabilities and social connectivity, bringing users closer to each other and closer to their gaming experiences wherever they are," Sony stated. While specific launch titles were not announced and mention of battery life was conspicuously absent, Sony did roll out live demos of Uncharted: Golden Abyss, Street Fighter X Tekken, and new Mod Nation Racers, Little Big Planet, and BioShock games designed specifically for the Vita. The Vita is here at E3, and we'll have our hands-on impressions with the device later this week.

Welcome to the Interrogation Room, GameSpy's signature pre-release game coverage format. Here, a GameSpy editor (typically one who's relatively in-the-dark about the game in question) grills his peers for information on a hotly anticipated game -- hopefully with more entertaining results than the typical boilerplate preview would provide. Ryan Scott, Executive Editor: What's up with this game? Is it the NGP hotness? And what do shapes sound like? Give me the gist of it. Andrew Pfister, Contributing Editor : At Sony's recent press event, all of the stations had headphones so you could hear what was going on -- but one peculiar area had a pair of external speakers emanating a random assortment of beats and effects. When I sauntered over, I realized that it wasn't random... someone was actually designing these "songs" on the NGP. Then I noticed that Jonathan Mak -- the guy who made Everyday Shooter -- was giving personal demos, and I knew th...